Wasn’t satisfied with the scene from last week.  After reviewing the feedback,  I’ve made some changes to the scene to bring the narrative more in line with my goals.
I want to focus on creating a dynamic dialogue system that weights your choices based on specific character personas.  To do this I need to equip the player with a static(ish) set of choices,
leveraging the narrative that you (the player) are a new bartender helping people with their problems and learning more about yourself in the process.  I’m hoping that I’ve caught that properly in this revamped scene.

Let me know what you think.

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